Abstract Interface | Location | Description |
---|---|---|
alloc_tdsops | m_base_backend | |
boundary_conditions | m_base_case | Applies case-specific boundary coinditions |
copy_data_to_f | m_base_backend | Copy the specialist data structure from device or host back to a regular 3D data array in host memory. |
copy_f_to_data | m_base_backend | Copy a regular 3D array in host memory into the specialist data structure field that lives on device or host |
fft_backward | m_poisson_fft | |
fft_forward | m_poisson_fft | |
fft_postprocess | m_poisson_fft | |
field_ops | m_base_backend | Scales or shifts a field by a |
forcings | m_base_case | Applies case-specific or model realated forcings after transeq |
init_poisson_fft | m_base_backend | |
initial_conditions | m_base_case | Sets case-specific initial conditions |
poisson_solver | m_solver | |
postprocess | m_base_case | Triggers case-specific postprocessings at user specified intervals |
reorder | m_base_backend | reorder subroutines are straightforward, they rearrange data into our specialist data structure so that regardless of the direction tridiagonal systems are solved efficiently and fast. |
scalar_product | m_base_backend | Calculates the scalar product of two input fields |
stepper_func | m_time_integrator | |
sum_intox | m_base_backend | sum9into3 subroutine combines all the directional velocity derivatives into the corresponding x directional fields. |
tds_solve | m_base_backend | transeq equation obtains the derivatives direction by direction, and the exact algorithm used to obtain these derivatives are decided at runtime. Backend implementations are responsible from directing calls to tds_solve to the correct algorithm. |
transeq_ders | m_base_backend | transeq equation obtains the derivatives direction by direction, and the exact algorithm used to obtain these derivatives are decided at runtime. Backend implementations are responsible from directing calls to transeq_ders into the correct algorithm. |
vecadd | m_base_backend | adds two vectors together: y = ax + by |